I set about reverse-engineering the filename-hashing algorithm used by Blood Omen, and discovered it was actually the most basic of any game in the series. This was because it used a different game engine (meaning that the tools I'd used to that end for the two Soul Reaver games and Defiance would be of limited help) combined with the details of the way the data was stored (which made determining a complete list of "rooms" more challenging). Unlike the later games in the series, I'd never done a full inventory of Blood Omen's area data. The discovery of the HMCS Bitter by the Blood Omnicide team inspired me to do a complete survey of every "room" contained in the data file for Blood Omen to determine if there were any other lost secrets waiting to be found.
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