![]() I think you mean "Braking" and not "breaking" on the button for the second page of data? Is the black line around the main controls a rendering bug? The other beauty of the grid approach over the page approach is that with a grid you can compare different vehicles directly. And so on.ĭoes your editor support the special data for Boats, Bikes, Flying and Animation? After trying a few things I found that having a control array of these grids makes it easy for people to edit the different sections quickly. The program will work independantly from GTA, so you don't have to have a copy of it in every install of the game. They will be able to bookmark files they use often and have one-click opening of them. It will be highly customisable but conventional, so people's preferences will be saved. ![]() Existing tools seem to favour this page-based idea, where the user to open a drop-down list just to view different vehicle handling.and then they have to click a few buttons just to read the vehicle's settings. ![]() I recently started work on CFG Studio which supports GTA3, GTAVC and GTASA. I didn't realise so many editors had already been released for editing handling.
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